![]() In short, these tracks are designed just like the completely insane courses from F-Zero GX, for example. These plastic runways are full of turbo pads, ramps, loops, traps, and even magnetic fields that basically allow you to drive upside down or in any other position you can imagine. Ironically enough, the real-life obstacles are not the biggest selling point of the track design. It wants you to pretend you’re actually driving as a miniature in real-life environments, but with enough features to make the game go completely insane and unrealistic, in the best of ways.Įvery single track is comprised of a combination between classic Hot Wheels plastic tracks and real-life objects scattered throughout the environment. They were closer to Wipeout than Re-Volt, that’s what I’m trying to say. Contrary to what logic would imply, most of them were set in fantasy or futuristic courses, not focusing on the joy of racing actual miniatures in toy-like environments. We’ve had a few Hot Wheels racing games in the past, and for the most part, they were… okay. Those folks have knocked it out of the park with this completely insane racing title. I would have never imagined they would have been the ideal candidate to develop a family-friendly arcade racing game based on Mattel’s juggernaut of a die-cast franchise, one which is extremely dear to my heart. ![]() The thing is, they are all about simulation-heavy titles, and with the exception of 2018’s Gravel, they have basically spent their entire time developing a publishing newcomer-unfriendly motorcycle-based racing games, such as MotoGP, Ride, and MXGP. Who would have thought? I know Milestone is more than capable of crafting a good racing game. ![]()
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